Monday 5 December 2011

Reflective Synopsis


Reflective Synopsis

Over the past few weeks I have discovered a new world of learning through technology. This journey has enabled me to expand my existing knowledge of education and adapt it to a 21st century learning environment. Each week I was given the opportunity to engage with several different electronic learning devices. While participating in online activities I was able to gain an in-depth understanding of how each tool was designed to enhance learning. It has been identified by The Department of Education and Training (2008) that effective e-learning “can accelerate, enable, improve and transform student learning opportunities in all key learning areas and phases of learning.” This avowal advocates the importance for learning managers to understand and engage with ICTs to promote positive learning outcomes in the classroom. Lynch and Smith (2007) support this by suggesting that in order to prepare students for lifelong learning, it is imperative for educators to gain knowledge and experience of learning areas.

As I had not engaged with many e-learning tools before, I wanted to explore as many as possible. I interacted with many of the recommendations and soon discovered that I was not as much of a digital immigrant as I had initially thought (Prensky, 2001). It was through the discovery and interaction with these tools that I began to understand the significance of the Technological Pedagogical and Content Knowledge framework (The Teachers College, 2006). This framework states that educators must have technical skills, must know the content of what is being taught, and must know how to deliver this content so as effective learning is achieved. Without this knowledge successful learning outcomes will not be achieved, as it is not possible to maximise the potential of the e-learning tool.

One of the first e-learning tools I engaged with in this course was the Mobile Phones wiki page. This was a great learning experience, which introduced me to the concept of electronic collaborative learning. Beginning this course I had little to no experience using wikis therefore this became an engaging adventure for me. The wiki stimulated higher order thinking through the scaffolded learning experience, and I was able to reconceptualise my image of learning through the use of mobile phones. 

A complete analysis of my experience on the Mobile Phones wiki page is available here.

Wikispaces

Wiki’s are a fantastic way for a cohort to engage with a collaborative learning experience. It is through this collaboration with peers in a scaffolded learning environment, that social constructivism is encouraged. Through this constructivism, learners are able to interpret multiple ideas and engage with a variety of contexts, and are therefore more equipped to apply prior knowledge to new situations (Schuman, 1996, as cited in Mergel, 1998). The use of wikis to create valuable learning experiences encourages this use of both social and cognitive constructivism.

The stimulation of cognitivist thinking is but one of the many benefits of using wiki’s to create valuable learning experiences. I have created my own wiki space, outlining the benefits and challenges of using this as an e-learning tool. I have also used the opportunity to create an example activity and experimented with the features of wikispaces.

Using wiki’s in the classroom transforms students’ education as it creates a collaborative, non-judgemental environment for learning. Students can engage with their peers to identify and evaluate different ideas, thoughts and perspectives. Having the ability to access the wiki from school and at home gives the learner the ability to engage with the learning experience in their own time, in addition to participating in classroom tasks.

My wikispace can be found here.
A blog entry detailing my experience with the wiki can also be found here.

Digital Video

I created a digital video using iMovie on my computer to create an image overlay video. I used images of my friends and family to create a short movie so as I could engage with the ICT and use as many features as possible. Research conducted by Kearney and Shuck (2006) identified that digital videos can be used in schools to facilitate a vast selection of learning outcomes. The learner is able to connect through communication, observation, analysis and reflection to engage with this ICT. This process stimulates higher order and cognitivist thinking, as the learner is engaged with how the digital movie is constructed and the message it portrays.

Creating a digital video through a scaffolded learning experience transforms students learning as it creates a fun and interesting way to organise ideas. Using digital video in conjunction with an online mind-mapping tool such as bubbl.us can stimulate constructivist thinking to further achieve learning outcomes. Designing a plan with a collaboration of ideas, concepts, images or stories can facilitate learning in a new and innovative way.

My blog entry identifying the digital video as an ICT can be found here.
An example of a bubbl.us mind-map that I created can be found in a blog post created here.

Glogster

This engaging ICT allows students to collaborate images, text and audio into an online scrapbook. This is a great tool that allows for creative and higher order thinking. This tool could be used in many different ways to stimulate conversation and teamwork amongst peers. Students could engage with an in-class discussion, identifying a concept and discussing ways to demonstrate it with the use of Glogster. It would also be beneficial as a part of an individual reflective tool, where students can collaborate their thoughts and ideas to express a particular theme or context.

Glogster can be used to transform students’ education by providing them with an interesting and engaging ICT. Beeland (n.d.) suggests that by engaging students in a task, they become motivated and willing to learn. This imposes the benefit of Glogster for achieving learning outcomes, as it has the ability to influence a learners’ perception of learning. By incorporating the use of individual or collaborative creativity, along with an engaging interactive tool, students are given the ability to demonstrate higher order thinking and creative.

My blog entry examining Glogster can be found here.

Google Earth

Google Earth is an engaging way to include meaningful pedagogical design within learning experiences. Learners are given the ability to engage with real-life images and investigate their world without leaving the classroom. This is a fantastic way to incorporate the study of social sciences with ICTs as it gives students the ability to see the different areas this subject introduces. For example, students who are investigating the country and culture of Japan can search for the country and view a three dimensional street view.

A learning transformation occurs when students are engaged and motivated to learn about a topic. Google Earth provides learning managers with the tool to create this. The UNSCO (2010) states “ICTs can expand access and enhance the quality of education.” Through the use of tools such as Google Earth alongside a scaffold learning experience, quality of education can become a rich and engaging pedagogical approach.

My blog entry with an analysis of Google Earth as an e-learning tool is available here.

Legal, Safe and Ethical Guidelines

Before I began this course I was unaware of the broad spectrum copyright covered and the legal ramifications of breeching it. However I was aware of the possible dangers learners may incur when participating in online learning experiences. Cyber bullying, pornography and violent material are a few examples of what can easily be found online without intention. For this reason, educators need to inform learners of safe and ethical online practices by education and modelling through use of ICTs and online material in the classroom. Online filters and reporting programs such as NetAlert are available for use and can provide educators with avenues to incorporate a higher level of internet safety in the classroom.

As a learning manager, it is my responsibility to be familiar with the appropriate documentation that outlines the policies of copyright law. Several legislation documents have been provided by The Department of Education and Training such as the Copyright Act 1968, the Education (General Provisions) Act 2006 (QLD) and the Information Privacy Act 2009 (QLD). These documents outline the provisions in which educators are to comply with in regards to using and reproducing copyright material.

Throughout the investigations of digital tools and online learning environments, I have gained an abundance of knowledge. Participation in group wikispaces and creating unique individual experiences has made my learning journey extremely engaging and exciting. I was unaware of the value in collaborative learning, however have discovered a new innovative way to construct learning environments for my learners. I hope to inspire the students in my classrooms with engaging and interactive ICTs, just as discovering them has inspired me.

Throughout my blog I have posted several examples of ICTs I have discovered and interacted with. Please feel free to click on the links below to experience this part of my online learning journey.

Links to Other Blog Postings


References





Beeland,, W. (n.d.). Student engagement, visual learning and technology: can interactive whiteboards help?. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.135.3542&rep=rep1&type=pdf


Department of Education and Training. (2008). Copyright Act 1968. Retrieved from http://www.comlaw.gov.au/ComLaw/Legislation/ActCompilation1.nsf/0/20470F1CF0D331BDCA25750F000D54FC/$file/Copyright1968.pdf

Department of Education and Training. (2010). Education (General Provisions) Act 2006. Retrieved from http://www.legislation.qld.gov.au/LEGISLTN/CURRENT/E/EducGenPrA06.pdf

Department of Education and Training. (2011). Information Privacy Act 2009. Retrieved from http://www.legislation.qld.gov.au/LEGISLTN/CURRENT/I/InfoPrivA09.pdf


Department of Education and Training. (2008). Smart classroom bytes. eLearning for smart classrooms (3rd. ed). Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf

Kearney. M., & Shuck, S. Spotlight on Authentic Learning: Student developed digital video projects. Australian Journal of Educational Technology, 22(2), 189-208. Retrieved from http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf

Lynch, D. & Knight, B.A. (2010). The Theory and Practice of Learning Management. Frenchs Forest, NSW, Australia: Pearson Education Australia.

Mergel, B. (1998). Instructional Design and Learning Theory. University of Saskatchewan. Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The%20Basics%20of%20Behaviorism

NetAlert. (2011). Australia’s internet filter. Retrieved from http://www.netalert.com.au/

Prensky, M. (2001). Digital Natives, Digital Immigrants. University Press. Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

Teachers College. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. (pp. 1017-1054). Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://site.aace.org/pubs/sigs/sig-Mishra-Koehler-TCR.pdf

UNESCO (Institute for Information Technologies in Education). (2010). Medium term strategy. Retrieved from http://unesdoc.unesco.org/images/0019/001904/190434e.pdf

MuseumBox

While discovering MuseumBox, I found the website to be quite confusing. To create an account, the designer needs to begin making a box before this will be prompted. I thought this was a little confusing, however I continued my creation. I decided to create my MuseumBox around the concept of 21st century learners or, digital natives as they are often referred to. Using this concept I was able to upload images of websites I have been creating from which reflected well.

This would be a great tool to use in a classroom context, however a well scaffolded learning experience would be required to achieve learning outcomes. Without proper education about how to use the ICT, learns could easily become lost or distracted. There are many beneficial features within this tool such as the ability to add images and audio. However students are unable to embed a MuseumBox into their blog. This hinders students ability to use as an online collaboration tool. An interesting concept, and an engaging tool if used appropriately.

Below is a screen shot of my MuseumBox creation.


Zooburst

I had never heard of Zooburst before and was not quite sure what to expect. I created an account and began construction of my online pop up book. I was amazed at the functions! I never knew that you could create something like this online and it engaged me for nearly an hour. I used this tool to create a story about my feelings towards ICTs and how they changed transformed throughout this course.

Using this ICT in a classroom would be a very exciting and engaging way to stimulate learning. I found the website very easy to navigate,and uploading images very simple. I thought it was great that it could easily be embedded in a blog, which broadens the learning environment even further. Learners could create and post their story on a blog and use the comments tab for collaboration. Having the ability to create while at school and at home also gives students the ability to use their new found knowledge and understandings outside of the classroom. Overall I thought this was a very impressive ICT that I would love to use in my classrooms.

Online Timelines

Dipity

Online Concept Mapping

Bubbl.us
I enjoy creating mind maps, as this is how I distinguish my ideas most effectively. I had never used an online concept mapping tool before and found the process quite simple. The bubbl.us website was very easy to navigate, which made it very enjoyable to create. I think this would be a great tool to use in a classroom to stimulate higher order thinking. It would be great to use individually for assignments, or as a class at the beginning of a new topic or unit. This ICT would be great if it could be used on an interactive whiteboard, as learners could participate in the collaboration and construction process together.

Below is my bubbl.us mind map which demonstrates the benefits and challenges of using this ICT in the classroom.







Google Documents

I have used Google Documents in several group assignments for university. This is a great ICT to create a safe and secure channel for collaborative learning. Learners are able to create a word document and share it with others. This is protected, so as each person is provided access to the document by the creator, ensuring safety of the document. In a classroom context, students could use this ICT to collaborate ideas in small groups or as a cohort. This could also aid the learning manager with assessment and analysis of student work, as participation contributions can be distinct.

Below is an image of a Google Document.



Google Maps

I have used Google Maps on many occasion through the application on my smart phone. It is so simple to open the app while on the go, or whilst planning a trip using the computer. The maps are simple and easy to navigate. When using the application while driving, it acts similarly to a GPS, in that it tracks where you are going and repositions your location automatically.

This ICT could be used to take students orienteering! Learners could view their track on the computers in the classroom before leaving, so as they had some prior knowledge of the area before departing. If the track is difficult, or young learners are participating, the Google Maps application could be used through an iPod touch. Providing learners with this tool allows them to gain new knowledge about how to read and navigate a map. If working in pairs or small groups, the use of this ICT would facilitate learning of team building and communication skills.

Below is a screen shot of a Google Map in Sunrise Beach, where I live.


Google Earth

Although I had heard several opinions regarding Google Earth, I had never explored the ICT myself. After downloading the program onto my computer, I naturally searched for my home, then my parents home. I then realised I had not yet visited my sisters new home in Tasmania, and quickly searched for it. I was amazed at the level of detail I was provided with. Not only could I view the building and street, I could see cars parked out the front and trees in the garden.

Using this tool in the classroom would be a great way to create a real life context for students when studying other countries or cultures. Students are provided with the ability to navigate their way around the world, and record the places they explore. This is a great way to engage learners and stimulate higher order thinking as it is providing them with a learning experience in an environment they have never been before. I am really looking forward to using this ICT in the classroom to facilitate learning about different cultures, and allowing students to get a real life understanding of what it looks like.

Below is a screen shot I took when searching for my sisters home in Tasmania.


Sunday 4 December 2011

Animations & Simulations

Learning Object - Dissect a Frog
This learning object facilitates a learning experience about the dissection of frogs and other small animals. It is an interactive CD that can be subscribed to by teachers for $300 annually. This ICT allows the learning manager to support a scaffolded learning experience plan with an interactive tool. An engaging activity which allows students to participate, collaborate and reflect upon their new understandings.


Image retrieved from: http://dissect.froguts.com/


Circuits
This learning object allows students to create an electrical circuits using a battery, light bulbs, resistors and a switch. This is an engaging ICT as it allows learners to interact and create their own circuit. This could also be used as an evaluation tool for learning managers to establish students prior knowledge about how electrical circuits work or to check if learning outcomes have been achieved.

Below is a screen shot of a circuit I created using this ICT.




Gapminder
This ICT is a great interactive tool that engages learners while constructing a graph. These graphs can be created to be either simple or complex. Not only are learners are able to create and engage with this graphing concept, but higher order thinking is stimulated through other published graphs. These are available for students to view, collaborate their thoughts and ideas with peers.

Below is a screen shot I took of a graph demonstrating Wealth and Health of Nations.


Image retrieved from: http://www.gapminder.org/world/

Friday 2 December 2011

Glogster

I am very familiar with the concept of scrapbooking. Therefore when presented with the idea of doing so online, I was very excited to try it out. I began by creating a profile on the glogster website and explored. I was amazed at how many tools can be used.I created my glogster around the concept of e-learning and my new knowledge and understandings. I incorporated the use of images and links to my own creations. I think this was a great way to compile creations and reflect upon what I have learned so far.

There are many ways in which this ICT can be used to stimulate higher order thinking in the classroom. Some examples of this are; students could use glogster to create collages or scrapbook pages of their learning experiences individually or in small groups. This would allow students to collaborate ideas before adding images, text and audio to their online scrapbook. Glogster could also be used with a whole class as a hook to a learning experience or inquiry either in the computer lab or printed and displayed in the classroom. Using glogster as an assessment tool could also be beneficial, as it would allow students to create several pages demonstrating their thoughts and ideas on a particular topic.

A screen shot containing the glogster I created is located below along with a PMI chart explaining the benefits and challenges of using glogster as an ICT.


PLUS
MINUS
INTERESTING
  • enjoyable and engaging e-learning tool
  • stimulates learners creativity
  • interactive with the use of weblinks
  • allows students to collaborate ideas with peers
  • allows the use of audiovisual files

  •  YouTube clips cannot be embedded

  •  safe learning environment that can be monitored by learning managers




Prezi

Frustration! I found creating this prezi quite frustrating. I found it difficult to manoeuvre as each time I double clicked my mouse the prezi would move around and go somewhere completely different. After several attempts, I managed to complete and save it. After playing around with the tool I found it easier to manage, but thought that for young learners it could be quite disengaging.

This ICT would be great to use as a hook for a learning experience with the whole class. This could be demonstrated through a slide show on a PowerPoint or in a computer lab. I found the prezi to be very visually engaging and a fun, interactive tool. If used within a well scaffolded learning experience, a prezi could be an effective tool to use in the classroom. However learners may become easily distracted or frustrated if they are unaware about how to use it appropriately.

The prezi I have created below demonstrates some benefits and challenges to using a prezi for e-learning.