Monday 5 December 2011

Reflective Synopsis


Reflective Synopsis

Over the past few weeks I have discovered a new world of learning through technology. This journey has enabled me to expand my existing knowledge of education and adapt it to a 21st century learning environment. Each week I was given the opportunity to engage with several different electronic learning devices. While participating in online activities I was able to gain an in-depth understanding of how each tool was designed to enhance learning. It has been identified by The Department of Education and Training (2008) that effective e-learning “can accelerate, enable, improve and transform student learning opportunities in all key learning areas and phases of learning.” This avowal advocates the importance for learning managers to understand and engage with ICTs to promote positive learning outcomes in the classroom. Lynch and Smith (2007) support this by suggesting that in order to prepare students for lifelong learning, it is imperative for educators to gain knowledge and experience of learning areas.

As I had not engaged with many e-learning tools before, I wanted to explore as many as possible. I interacted with many of the recommendations and soon discovered that I was not as much of a digital immigrant as I had initially thought (Prensky, 2001). It was through the discovery and interaction with these tools that I began to understand the significance of the Technological Pedagogical and Content Knowledge framework (The Teachers College, 2006). This framework states that educators must have technical skills, must know the content of what is being taught, and must know how to deliver this content so as effective learning is achieved. Without this knowledge successful learning outcomes will not be achieved, as it is not possible to maximise the potential of the e-learning tool.

One of the first e-learning tools I engaged with in this course was the Mobile Phones wiki page. This was a great learning experience, which introduced me to the concept of electronic collaborative learning. Beginning this course I had little to no experience using wikis therefore this became an engaging adventure for me. The wiki stimulated higher order thinking through the scaffolded learning experience, and I was able to reconceptualise my image of learning through the use of mobile phones. 

A complete analysis of my experience on the Mobile Phones wiki page is available here.

Wikispaces

Wiki’s are a fantastic way for a cohort to engage with a collaborative learning experience. It is through this collaboration with peers in a scaffolded learning environment, that social constructivism is encouraged. Through this constructivism, learners are able to interpret multiple ideas and engage with a variety of contexts, and are therefore more equipped to apply prior knowledge to new situations (Schuman, 1996, as cited in Mergel, 1998). The use of wikis to create valuable learning experiences encourages this use of both social and cognitive constructivism.

The stimulation of cognitivist thinking is but one of the many benefits of using wiki’s to create valuable learning experiences. I have created my own wiki space, outlining the benefits and challenges of using this as an e-learning tool. I have also used the opportunity to create an example activity and experimented with the features of wikispaces.

Using wiki’s in the classroom transforms students’ education as it creates a collaborative, non-judgemental environment for learning. Students can engage with their peers to identify and evaluate different ideas, thoughts and perspectives. Having the ability to access the wiki from school and at home gives the learner the ability to engage with the learning experience in their own time, in addition to participating in classroom tasks.

My wikispace can be found here.
A blog entry detailing my experience with the wiki can also be found here.

Digital Video

I created a digital video using iMovie on my computer to create an image overlay video. I used images of my friends and family to create a short movie so as I could engage with the ICT and use as many features as possible. Research conducted by Kearney and Shuck (2006) identified that digital videos can be used in schools to facilitate a vast selection of learning outcomes. The learner is able to connect through communication, observation, analysis and reflection to engage with this ICT. This process stimulates higher order and cognitivist thinking, as the learner is engaged with how the digital movie is constructed and the message it portrays.

Creating a digital video through a scaffolded learning experience transforms students learning as it creates a fun and interesting way to organise ideas. Using digital video in conjunction with an online mind-mapping tool such as bubbl.us can stimulate constructivist thinking to further achieve learning outcomes. Designing a plan with a collaboration of ideas, concepts, images or stories can facilitate learning in a new and innovative way.

My blog entry identifying the digital video as an ICT can be found here.
An example of a bubbl.us mind-map that I created can be found in a blog post created here.

Glogster

This engaging ICT allows students to collaborate images, text and audio into an online scrapbook. This is a great tool that allows for creative and higher order thinking. This tool could be used in many different ways to stimulate conversation and teamwork amongst peers. Students could engage with an in-class discussion, identifying a concept and discussing ways to demonstrate it with the use of Glogster. It would also be beneficial as a part of an individual reflective tool, where students can collaborate their thoughts and ideas to express a particular theme or context.

Glogster can be used to transform students’ education by providing them with an interesting and engaging ICT. Beeland (n.d.) suggests that by engaging students in a task, they become motivated and willing to learn. This imposes the benefit of Glogster for achieving learning outcomes, as it has the ability to influence a learners’ perception of learning. By incorporating the use of individual or collaborative creativity, along with an engaging interactive tool, students are given the ability to demonstrate higher order thinking and creative.

My blog entry examining Glogster can be found here.

Google Earth

Google Earth is an engaging way to include meaningful pedagogical design within learning experiences. Learners are given the ability to engage with real-life images and investigate their world without leaving the classroom. This is a fantastic way to incorporate the study of social sciences with ICTs as it gives students the ability to see the different areas this subject introduces. For example, students who are investigating the country and culture of Japan can search for the country and view a three dimensional street view.

A learning transformation occurs when students are engaged and motivated to learn about a topic. Google Earth provides learning managers with the tool to create this. The UNSCO (2010) states “ICTs can expand access and enhance the quality of education.” Through the use of tools such as Google Earth alongside a scaffold learning experience, quality of education can become a rich and engaging pedagogical approach.

My blog entry with an analysis of Google Earth as an e-learning tool is available here.

Legal, Safe and Ethical Guidelines

Before I began this course I was unaware of the broad spectrum copyright covered and the legal ramifications of breeching it. However I was aware of the possible dangers learners may incur when participating in online learning experiences. Cyber bullying, pornography and violent material are a few examples of what can easily be found online without intention. For this reason, educators need to inform learners of safe and ethical online practices by education and modelling through use of ICTs and online material in the classroom. Online filters and reporting programs such as NetAlert are available for use and can provide educators with avenues to incorporate a higher level of internet safety in the classroom.

As a learning manager, it is my responsibility to be familiar with the appropriate documentation that outlines the policies of copyright law. Several legislation documents have been provided by The Department of Education and Training such as the Copyright Act 1968, the Education (General Provisions) Act 2006 (QLD) and the Information Privacy Act 2009 (QLD). These documents outline the provisions in which educators are to comply with in regards to using and reproducing copyright material.

Throughout the investigations of digital tools and online learning environments, I have gained an abundance of knowledge. Participation in group wikispaces and creating unique individual experiences has made my learning journey extremely engaging and exciting. I was unaware of the value in collaborative learning, however have discovered a new innovative way to construct learning environments for my learners. I hope to inspire the students in my classrooms with engaging and interactive ICTs, just as discovering them has inspired me.

Throughout my blog I have posted several examples of ICTs I have discovered and interacted with. Please feel free to click on the links below to experience this part of my online learning journey.

Links to Other Blog Postings


References





Beeland,, W. (n.d.). Student engagement, visual learning and technology: can interactive whiteboards help?. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.135.3542&rep=rep1&type=pdf


Department of Education and Training. (2008). Copyright Act 1968. Retrieved from http://www.comlaw.gov.au/ComLaw/Legislation/ActCompilation1.nsf/0/20470F1CF0D331BDCA25750F000D54FC/$file/Copyright1968.pdf

Department of Education and Training. (2010). Education (General Provisions) Act 2006. Retrieved from http://www.legislation.qld.gov.au/LEGISLTN/CURRENT/E/EducGenPrA06.pdf

Department of Education and Training. (2011). Information Privacy Act 2009. Retrieved from http://www.legislation.qld.gov.au/LEGISLTN/CURRENT/I/InfoPrivA09.pdf


Department of Education and Training. (2008). Smart classroom bytes. eLearning for smart classrooms (3rd. ed). Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf

Kearney. M., & Shuck, S. Spotlight on Authentic Learning: Student developed digital video projects. Australian Journal of Educational Technology, 22(2), 189-208. Retrieved from http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf

Lynch, D. & Knight, B.A. (2010). The Theory and Practice of Learning Management. Frenchs Forest, NSW, Australia: Pearson Education Australia.

Mergel, B. (1998). Instructional Design and Learning Theory. University of Saskatchewan. Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The%20Basics%20of%20Behaviorism

NetAlert. (2011). Australia’s internet filter. Retrieved from http://www.netalert.com.au/

Prensky, M. (2001). Digital Natives, Digital Immigrants. University Press. Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

Teachers College. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. (pp. 1017-1054). Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://site.aace.org/pubs/sigs/sig-Mishra-Koehler-TCR.pdf

UNESCO (Institute for Information Technologies in Education). (2010). Medium term strategy. Retrieved from http://unesdoc.unesco.org/images/0019/001904/190434e.pdf

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