Monday 5 December 2011

Reflective Synopsis


Reflective Synopsis

Over the past few weeks I have discovered a new world of learning through technology. This journey has enabled me to expand my existing knowledge of education and adapt it to a 21st century learning environment. Each week I was given the opportunity to engage with several different electronic learning devices. While participating in online activities I was able to gain an in-depth understanding of how each tool was designed to enhance learning. It has been identified by The Department of Education and Training (2008) that effective e-learning “can accelerate, enable, improve and transform student learning opportunities in all key learning areas and phases of learning.” This avowal advocates the importance for learning managers to understand and engage with ICTs to promote positive learning outcomes in the classroom. Lynch and Smith (2007) support this by suggesting that in order to prepare students for lifelong learning, it is imperative for educators to gain knowledge and experience of learning areas.

As I had not engaged with many e-learning tools before, I wanted to explore as many as possible. I interacted with many of the recommendations and soon discovered that I was not as much of a digital immigrant as I had initially thought (Prensky, 2001). It was through the discovery and interaction with these tools that I began to understand the significance of the Technological Pedagogical and Content Knowledge framework (The Teachers College, 2006). This framework states that educators must have technical skills, must know the content of what is being taught, and must know how to deliver this content so as effective learning is achieved. Without this knowledge successful learning outcomes will not be achieved, as it is not possible to maximise the potential of the e-learning tool.

One of the first e-learning tools I engaged with in this course was the Mobile Phones wiki page. This was a great learning experience, which introduced me to the concept of electronic collaborative learning. Beginning this course I had little to no experience using wikis therefore this became an engaging adventure for me. The wiki stimulated higher order thinking through the scaffolded learning experience, and I was able to reconceptualise my image of learning through the use of mobile phones. 

A complete analysis of my experience on the Mobile Phones wiki page is available here.

Wikispaces

Wiki’s are a fantastic way for a cohort to engage with a collaborative learning experience. It is through this collaboration with peers in a scaffolded learning environment, that social constructivism is encouraged. Through this constructivism, learners are able to interpret multiple ideas and engage with a variety of contexts, and are therefore more equipped to apply prior knowledge to new situations (Schuman, 1996, as cited in Mergel, 1998). The use of wikis to create valuable learning experiences encourages this use of both social and cognitive constructivism.

The stimulation of cognitivist thinking is but one of the many benefits of using wiki’s to create valuable learning experiences. I have created my own wiki space, outlining the benefits and challenges of using this as an e-learning tool. I have also used the opportunity to create an example activity and experimented with the features of wikispaces.

Using wiki’s in the classroom transforms students’ education as it creates a collaborative, non-judgemental environment for learning. Students can engage with their peers to identify and evaluate different ideas, thoughts and perspectives. Having the ability to access the wiki from school and at home gives the learner the ability to engage with the learning experience in their own time, in addition to participating in classroom tasks.

My wikispace can be found here.
A blog entry detailing my experience with the wiki can also be found here.

Digital Video

I created a digital video using iMovie on my computer to create an image overlay video. I used images of my friends and family to create a short movie so as I could engage with the ICT and use as many features as possible. Research conducted by Kearney and Shuck (2006) identified that digital videos can be used in schools to facilitate a vast selection of learning outcomes. The learner is able to connect through communication, observation, analysis and reflection to engage with this ICT. This process stimulates higher order and cognitivist thinking, as the learner is engaged with how the digital movie is constructed and the message it portrays.

Creating a digital video through a scaffolded learning experience transforms students learning as it creates a fun and interesting way to organise ideas. Using digital video in conjunction with an online mind-mapping tool such as bubbl.us can stimulate constructivist thinking to further achieve learning outcomes. Designing a plan with a collaboration of ideas, concepts, images or stories can facilitate learning in a new and innovative way.

My blog entry identifying the digital video as an ICT can be found here.
An example of a bubbl.us mind-map that I created can be found in a blog post created here.

Glogster

This engaging ICT allows students to collaborate images, text and audio into an online scrapbook. This is a great tool that allows for creative and higher order thinking. This tool could be used in many different ways to stimulate conversation and teamwork amongst peers. Students could engage with an in-class discussion, identifying a concept and discussing ways to demonstrate it with the use of Glogster. It would also be beneficial as a part of an individual reflective tool, where students can collaborate their thoughts and ideas to express a particular theme or context.

Glogster can be used to transform students’ education by providing them with an interesting and engaging ICT. Beeland (n.d.) suggests that by engaging students in a task, they become motivated and willing to learn. This imposes the benefit of Glogster for achieving learning outcomes, as it has the ability to influence a learners’ perception of learning. By incorporating the use of individual or collaborative creativity, along with an engaging interactive tool, students are given the ability to demonstrate higher order thinking and creative.

My blog entry examining Glogster can be found here.

Google Earth

Google Earth is an engaging way to include meaningful pedagogical design within learning experiences. Learners are given the ability to engage with real-life images and investigate their world without leaving the classroom. This is a fantastic way to incorporate the study of social sciences with ICTs as it gives students the ability to see the different areas this subject introduces. For example, students who are investigating the country and culture of Japan can search for the country and view a three dimensional street view.

A learning transformation occurs when students are engaged and motivated to learn about a topic. Google Earth provides learning managers with the tool to create this. The UNSCO (2010) states “ICTs can expand access and enhance the quality of education.” Through the use of tools such as Google Earth alongside a scaffold learning experience, quality of education can become a rich and engaging pedagogical approach.

My blog entry with an analysis of Google Earth as an e-learning tool is available here.

Legal, Safe and Ethical Guidelines

Before I began this course I was unaware of the broad spectrum copyright covered and the legal ramifications of breeching it. However I was aware of the possible dangers learners may incur when participating in online learning experiences. Cyber bullying, pornography and violent material are a few examples of what can easily be found online without intention. For this reason, educators need to inform learners of safe and ethical online practices by education and modelling through use of ICTs and online material in the classroom. Online filters and reporting programs such as NetAlert are available for use and can provide educators with avenues to incorporate a higher level of internet safety in the classroom.

As a learning manager, it is my responsibility to be familiar with the appropriate documentation that outlines the policies of copyright law. Several legislation documents have been provided by The Department of Education and Training such as the Copyright Act 1968, the Education (General Provisions) Act 2006 (QLD) and the Information Privacy Act 2009 (QLD). These documents outline the provisions in which educators are to comply with in regards to using and reproducing copyright material.

Throughout the investigations of digital tools and online learning environments, I have gained an abundance of knowledge. Participation in group wikispaces and creating unique individual experiences has made my learning journey extremely engaging and exciting. I was unaware of the value in collaborative learning, however have discovered a new innovative way to construct learning environments for my learners. I hope to inspire the students in my classrooms with engaging and interactive ICTs, just as discovering them has inspired me.

Throughout my blog I have posted several examples of ICTs I have discovered and interacted with. Please feel free to click on the links below to experience this part of my online learning journey.

Links to Other Blog Postings


References





Beeland,, W. (n.d.). Student engagement, visual learning and technology: can interactive whiteboards help?. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.135.3542&rep=rep1&type=pdf


Department of Education and Training. (2008). Copyright Act 1968. Retrieved from http://www.comlaw.gov.au/ComLaw/Legislation/ActCompilation1.nsf/0/20470F1CF0D331BDCA25750F000D54FC/$file/Copyright1968.pdf

Department of Education and Training. (2010). Education (General Provisions) Act 2006. Retrieved from http://www.legislation.qld.gov.au/LEGISLTN/CURRENT/E/EducGenPrA06.pdf

Department of Education and Training. (2011). Information Privacy Act 2009. Retrieved from http://www.legislation.qld.gov.au/LEGISLTN/CURRENT/I/InfoPrivA09.pdf


Department of Education and Training. (2008). Smart classroom bytes. eLearning for smart classrooms (3rd. ed). Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf

Kearney. M., & Shuck, S. Spotlight on Authentic Learning: Student developed digital video projects. Australian Journal of Educational Technology, 22(2), 189-208. Retrieved from http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf

Lynch, D. & Knight, B.A. (2010). The Theory and Practice of Learning Management. Frenchs Forest, NSW, Australia: Pearson Education Australia.

Mergel, B. (1998). Instructional Design and Learning Theory. University of Saskatchewan. Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The%20Basics%20of%20Behaviorism

NetAlert. (2011). Australia’s internet filter. Retrieved from http://www.netalert.com.au/

Prensky, M. (2001). Digital Natives, Digital Immigrants. University Press. Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

Teachers College. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. (pp. 1017-1054). Retrieved from CQUniversity e-courses, FAHE11001 Managing e-Learning, http://site.aace.org/pubs/sigs/sig-Mishra-Koehler-TCR.pdf

UNESCO (Institute for Information Technologies in Education). (2010). Medium term strategy. Retrieved from http://unesdoc.unesco.org/images/0019/001904/190434e.pdf

MuseumBox

While discovering MuseumBox, I found the website to be quite confusing. To create an account, the designer needs to begin making a box before this will be prompted. I thought this was a little confusing, however I continued my creation. I decided to create my MuseumBox around the concept of 21st century learners or, digital natives as they are often referred to. Using this concept I was able to upload images of websites I have been creating from which reflected well.

This would be a great tool to use in a classroom context, however a well scaffolded learning experience would be required to achieve learning outcomes. Without proper education about how to use the ICT, learns could easily become lost or distracted. There are many beneficial features within this tool such as the ability to add images and audio. However students are unable to embed a MuseumBox into their blog. This hinders students ability to use as an online collaboration tool. An interesting concept, and an engaging tool if used appropriately.

Below is a screen shot of my MuseumBox creation.


Zooburst

I had never heard of Zooburst before and was not quite sure what to expect. I created an account and began construction of my online pop up book. I was amazed at the functions! I never knew that you could create something like this online and it engaged me for nearly an hour. I used this tool to create a story about my feelings towards ICTs and how they changed transformed throughout this course.

Using this ICT in a classroom would be a very exciting and engaging way to stimulate learning. I found the website very easy to navigate,and uploading images very simple. I thought it was great that it could easily be embedded in a blog, which broadens the learning environment even further. Learners could create and post their story on a blog and use the comments tab for collaboration. Having the ability to create while at school and at home also gives students the ability to use their new found knowledge and understandings outside of the classroom. Overall I thought this was a very impressive ICT that I would love to use in my classrooms.

Online Timelines

Dipity

Online Concept Mapping

Bubbl.us
I enjoy creating mind maps, as this is how I distinguish my ideas most effectively. I had never used an online concept mapping tool before and found the process quite simple. The bubbl.us website was very easy to navigate, which made it very enjoyable to create. I think this would be a great tool to use in a classroom to stimulate higher order thinking. It would be great to use individually for assignments, or as a class at the beginning of a new topic or unit. This ICT would be great if it could be used on an interactive whiteboard, as learners could participate in the collaboration and construction process together.

Below is my bubbl.us mind map which demonstrates the benefits and challenges of using this ICT in the classroom.







Google Documents

I have used Google Documents in several group assignments for university. This is a great ICT to create a safe and secure channel for collaborative learning. Learners are able to create a word document and share it with others. This is protected, so as each person is provided access to the document by the creator, ensuring safety of the document. In a classroom context, students could use this ICT to collaborate ideas in small groups or as a cohort. This could also aid the learning manager with assessment and analysis of student work, as participation contributions can be distinct.

Below is an image of a Google Document.



Google Maps

I have used Google Maps on many occasion through the application on my smart phone. It is so simple to open the app while on the go, or whilst planning a trip using the computer. The maps are simple and easy to navigate. When using the application while driving, it acts similarly to a GPS, in that it tracks where you are going and repositions your location automatically.

This ICT could be used to take students orienteering! Learners could view their track on the computers in the classroom before leaving, so as they had some prior knowledge of the area before departing. If the track is difficult, or young learners are participating, the Google Maps application could be used through an iPod touch. Providing learners with this tool allows them to gain new knowledge about how to read and navigate a map. If working in pairs or small groups, the use of this ICT would facilitate learning of team building and communication skills.

Below is a screen shot of a Google Map in Sunrise Beach, where I live.


Google Earth

Although I had heard several opinions regarding Google Earth, I had never explored the ICT myself. After downloading the program onto my computer, I naturally searched for my home, then my parents home. I then realised I had not yet visited my sisters new home in Tasmania, and quickly searched for it. I was amazed at the level of detail I was provided with. Not only could I view the building and street, I could see cars parked out the front and trees in the garden.

Using this tool in the classroom would be a great way to create a real life context for students when studying other countries or cultures. Students are provided with the ability to navigate their way around the world, and record the places they explore. This is a great way to engage learners and stimulate higher order thinking as it is providing them with a learning experience in an environment they have never been before. I am really looking forward to using this ICT in the classroom to facilitate learning about different cultures, and allowing students to get a real life understanding of what it looks like.

Below is a screen shot I took when searching for my sisters home in Tasmania.


Sunday 4 December 2011

Animations & Simulations

Learning Object - Dissect a Frog
This learning object facilitates a learning experience about the dissection of frogs and other small animals. It is an interactive CD that can be subscribed to by teachers for $300 annually. This ICT allows the learning manager to support a scaffolded learning experience plan with an interactive tool. An engaging activity which allows students to participate, collaborate and reflect upon their new understandings.


Image retrieved from: http://dissect.froguts.com/


Circuits
This learning object allows students to create an electrical circuits using a battery, light bulbs, resistors and a switch. This is an engaging ICT as it allows learners to interact and create their own circuit. This could also be used as an evaluation tool for learning managers to establish students prior knowledge about how electrical circuits work or to check if learning outcomes have been achieved.

Below is a screen shot of a circuit I created using this ICT.




Gapminder
This ICT is a great interactive tool that engages learners while constructing a graph. These graphs can be created to be either simple or complex. Not only are learners are able to create and engage with this graphing concept, but higher order thinking is stimulated through other published graphs. These are available for students to view, collaborate their thoughts and ideas with peers.

Below is a screen shot I took of a graph demonstrating Wealth and Health of Nations.


Image retrieved from: http://www.gapminder.org/world/

Friday 2 December 2011

Glogster

I am very familiar with the concept of scrapbooking. Therefore when presented with the idea of doing so online, I was very excited to try it out. I began by creating a profile on the glogster website and explored. I was amazed at how many tools can be used.I created my glogster around the concept of e-learning and my new knowledge and understandings. I incorporated the use of images and links to my own creations. I think this was a great way to compile creations and reflect upon what I have learned so far.

There are many ways in which this ICT can be used to stimulate higher order thinking in the classroom. Some examples of this are; students could use glogster to create collages or scrapbook pages of their learning experiences individually or in small groups. This would allow students to collaborate ideas before adding images, text and audio to their online scrapbook. Glogster could also be used with a whole class as a hook to a learning experience or inquiry either in the computer lab or printed and displayed in the classroom. Using glogster as an assessment tool could also be beneficial, as it would allow students to create several pages demonstrating their thoughts and ideas on a particular topic.

A screen shot containing the glogster I created is located below along with a PMI chart explaining the benefits and challenges of using glogster as an ICT.


PLUS
MINUS
INTERESTING
  • enjoyable and engaging e-learning tool
  • stimulates learners creativity
  • interactive with the use of weblinks
  • allows students to collaborate ideas with peers
  • allows the use of audiovisual files

  •  YouTube clips cannot be embedded

  •  safe learning environment that can be monitored by learning managers




Prezi

Frustration! I found creating this prezi quite frustrating. I found it difficult to manoeuvre as each time I double clicked my mouse the prezi would move around and go somewhere completely different. After several attempts, I managed to complete and save it. After playing around with the tool I found it easier to manage, but thought that for young learners it could be quite disengaging.

This ICT would be great to use as a hook for a learning experience with the whole class. This could be demonstrated through a slide show on a PowerPoint or in a computer lab. I found the prezi to be very visually engaging and a fun, interactive tool. If used within a well scaffolded learning experience, a prezi could be an effective tool to use in the classroom. However learners may become easily distracted or frustrated if they are unaware about how to use it appropriately.

The prezi I have created below demonstrates some benefits and challenges to using a prezi for e-learning.




Tuesday 29 November 2011

Digital Video

I created a movie using iMovie to familiarise myself with a digital video ICT. I used my MacBook laptop when I created my movie, therefore I found it difficult to manoeuvre adding and removing elements to it. I overcame this obstacle with practice and shortly after I started, I had mastered it. Creating the movie was not as straight forward as I had hoped. The buttons in iMovie give little description of their abilities, therefore I needed try try a few different things before I achieved the result I required. I added images in the sequence I wanted, and found that it was quite simple to change the order later on. I also decided to add sound to my movie, which was fairly straight forward when I had discovered which button to use. Changing the slide transitions was an engaging part of this creation, as I was able to add, view and change them as I wanted. It was great to have the ability to use different transition frames for each slide. While investigating the transitions, I discovered I could change the times in which the frames changed. Each frame could change after a different duration. I found this to be a great idea, as there is often specific images that need to be displayed longer than others. To complete my movie, I added text to some of the images. I wanted to familiarise myself with as many elements of iMovie as possible and achieved this successfully.

I would definitely use iMovie in my classrooms as it is an engaging tool that allows for creativity. I found this a great learning tool. As I am a kinaesthetic learner, I found that investigating the functions and possibilities gave me the ability to create further. Although I believe this is an effective ICT, when using it the classroom a well-scaffolded learning experience would be required to build students knowledge of the program. It is not as simple to navigate as other ICTs as the functions are not clearly labeled. Therefore the upper primary school sector would be most appropriate, however a younger audience would benefit with the aid of buddies in an older year level.

My iMovie is available to view below.




The image below demonstrates an overview of the possible learning outcomes when using digital video within a scaffolded learning experience. This was retrieved from the article Designing Digital Video for Learning and Assessment.


Image retrieved from: http://www.stilltruth.com/sites/stilltruth.com/files/images/imovie.png

Designing Digital Video for Learning and Assessment Retrieved from http://aaalab.stanford.edu/papers/Designed_Video_for_Learning.pdf

Podcast

PodOmatic
Approaching the topic of podcasts made me slightly nervous this week, as I have not have much experience using them. When I was using an iPhone, I noticed the function available in iTunes but had never taken a closer look. I decided I would browse through a couple of the website suggestions on moodle and created an account for PodOmatic. Looking around the website, I saw that it was a simple step by step process to create a podcast of my own. I started the process, however I did not have any recordings on my computer, nor did I have a microphone, so I browsed through the podcasts of others. I found it interesting that there was a link for podcasts relating to education, and had a closer look at the K-12 sub-category. It was here that I found a podcast uploaded by a teacher. She had an interview with a student about the blog the student had created and a discussion about the learning outcomes. This was a perfect example of how I would like to use podcasts in a learning environment. Not only is it easy to create an account on this website, but it is so simple to create your own podcast. Using this ICT to help facilitate a learning experience would be an engaging way to let students take a hands-on approach to their own learning. Learners are able to record their own voice and video, then upload it to the podcast. Below is a screen shot I took of my PodOmatic homepage. From here, you can see the layout of the website to be very clear and easy to navigate.

Monday 28 November 2011

Images

After listening to the lecture surrounding group two's ICTs I was extremely interested in the concept of using images within learning experiences. An image can convey a powerful message and stimulate higher order thinking amongst learners.

Tag Galaxy
I chose to explore Tag Galaxy, and I was amazed at what I found. I chose to enter 'flowers' as my topic, expecting to find rows of images of flowers. After pressing the 'enter' key I was amazed at what came up on the screen. A moving image appeared that looked like planets in orbit. The word 'flower' was in the center and words associated with it surrounded. When clicking on the word 'flower' the image transformed and became a sphere with tiles of flowers around it.

This is a highly engaging ICT that could be used in any learning environment. It could be used to search a specific topic, or used to create stimulus for discussion, unit plan or learning inquiry. Students can interact with Tag Galaxy individually, in small groups or as a class using PowerPoint. I would use this ICT in any primary classroom as part of a learning experience, as children can be given the ability to explore as they desire. Tag Galaxy caters for several learning styles as it is both interactive and visual.


See, Think, Wonder
I also explored the visible thinking concept 'see, think, wonder' and thought it would be a great practice to use when introducing images to learners. It asks three questions;
"What do you see?"
"What do you think about that?"
"What does it make you wonder?"
This concept allows students to observe and evaluate their own interpretations. Using this alongside a wikispace or blog would create an inspiring learning environment where students could collaborate ideas and share their understandings around an image.

Tuesday 22 November 2011

Websites

The World Wide Web has developed rapidly. In my Year 10 class I was learning how to create a website using HTML codes. Nine years later it is as simple as clicking the mouse, dragging, typing and voila, I am a website designer.

As directed through the course material I discovered weebly.com. It is an interesting and engaging tool that gave me the ability to create a website free of charge, and to add to it as I desire. Designing the website was extremely simplistic. There were basic layouts to choose from, and I was given the ability to change title images.. This allowed me to modify my website to suit my personality, style and to add as much flair as I wanted. There was also a couple of preset games that I could add for viewers to interact with. Weebly.com gave an abundance of settings, layouts and elements that were simple to navigate.


Creating the website was not difficult and it would be a functional ICT to use in a classroom environment. Students are able to create a website with as many pages, images, videos, maps, sound files, slideshows, photo galleries and links as they need. It is important that when using this tool, the learning experience is scaffolded appropriately as it would be very easy for learners to become distracted and off-task. Giving students freedom within constraints allows them to experience a new and engaging activity with the ability to create, whilst following the guidance given from the Learning Manager.

This tool is not as interactive for learners as blogger.com or wikispaces as it does not allow for comment or contribution from others. For the purposes of designing or following a scaffolded learning experience this ICT is a beneficial tool for learners of all ages.


Image retrieved from: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWlg0BY-LiDSxJDJXv_hZfcWiPkkWSIRADYg0QoY6BShrWALEwhEJsa2pYGBYAd8-h1nr1Uikk2Vc8O1z-iT7IlAdDiSRG8CPyZ3HED1Ck6RGmo48JtXyw86Jb-epE1Bh8Lfb16miC978/s200/planet_earth.jpg

Wikispaces

Throughout term three this year I have seen several wikispace examples. There have been some created for group assignments and some designed for a cohort contribution. Prior to this I had no experience creating or participating in a learning experience through a wiki. After some research, the idea of collaborative learning through a wiki seemed as though it would be a valuable e-learning tool.

The first engagement I had with wikispaces this term was participating in the 'Mobile Phones' page. This page demonstrated how to scaffold an e-learning experience to encourage higher order thinking and analysis. 
The Mobile Phones page required students to think using different perspectives, and to collaborate ideas with other students. Viewing and comparing personal ideas to the contribution of others deepened the learning experience and transformed my thinking.


When creating my wiki, I found it quite simple to navigate. I created a layout for my wikispace, then added new pages. Adding these pages and changing the sequence of these pages was quick and easy to achieve. I wanted to experience as many of the features in the wiki as possible, therefore I embedded a YouTube video, created a table, added an image and experimented with different widgets. I found a YouTube video that describes how to create a wiki for education. The information was interesting and valuable so I added it to my wiki also.

Using this tool within a primary classroom would enrich a learners experience, keeping them engaged throughout the activity.  Designing a learning experience for children in a similar way to the Thinking Hats page, would enrich the learning experience so as intended learning outcomes are achieved. As this ICT can be used for individual, group or public use it is important that information and contributions are not lost. The benefit of wikispaces is that under the 'history' tab information from previous saves can be retrieved. The wikispace is a rich ICT that gives learners the opportunity to contribute, compare, analyse and reflect upon their own thoughts and the thoughts of others. Developing a learning experience that engages learners while delivering them an authentic education can be achieved using this e-learning tool. I would love to try using it in my classroom in the coming months.


Click on the link below to view my wiki.
http://jennaelliott.wikispaces.com/

Image retrieved from: http://www.tangient.com/wikispaces.png

Blogs

In just a few minutes spent 'googling' I have discovered that there are many different websites that can be used to construct blogs. I decided to use Blogger.com as it was recommended during this course.

I found that blogger.com was very simple to set up and navigate. After establishing a blog I continued to add my details and complete my profile. I also sifted through different designs and layouts that were available to use and alter as I pleased. There was an abundance of options to suit individual personalities and styles, therefore I found something I liked very quickly. After choosing a layout and background I continued to customise the layout, as far as to how narrow each column would be. Pleased with my accomplishments I began to write in my blog. The first entry simply stated that I was trying things out, which gave me the opportunity to see what each blog post would look like.

Constructing this blog was simple, and with a well scaffolded learning experience, children in primary school would be able to create one for themselves. The versatility of adding photos, videos and linking other sources to the blog enables the learner to gain a rich variety of e-learning experiences. Having the option to follow blogs also allows the learner to view the thoughts and learning styles of other students. Students have the opportunity to comment on each others blog posts. This can promote discussion about a particular topic or idea, and can allow the learner to develop a more in-depth understanding. This in turn creates an opportunity for critical reflection. Students can view others learning and thinking, then discuss further understandings before comparing it to their own to differentiate the differences and similarities between them. Using a blog as a scaffolded e-learning tool also creates the opportunity for higher order thinking. Providing students with this rich engagement tool will aid them to achieve the intended learning outcomes and beyond.


I have created a PMI chart below detailing the benefits and challenges of using a blog as a learning experience tool in the classroom.
 
Plus
Minus
Interesting
  • Simple to create
  • Simple to navigate 
  • Allows learners to display unedited personal perspectives 
  • Allows for collaboration using 'comments' tab
  • Allows for educator feedback using 'comments' tab
  • Stimulates higher order thinking
  •  Blogs are often blocked by schools which could make them difficult to access
  • Information could be perceived as factual but may be inaccurate
  •  Is visible to people all over the world
  • Allows for online collaboration between students
  • An engaging tool that can be used by learning managers for student evaluation and assessment

Image retrieved from: http://upload.wikimedia.org/wikipedia/commons/thumb/3/31/Blogger.svg/256px-Blogger.svg.png

Monday 21 November 2011

21st Century Learners


Reading through Prensky’s article challenged my thinking. He identified the several types of learners that may be present in our classrooms; however he had not considered every possibility. Many children within society are using technology throughout their homes. Learners are exposed to gaming consoles, Facebook, YouTube, and other engaging Web 2.0 tools such as PowerPoint and wiki’s. However there are many children who do not engage in these activities. Learners who engage in outdoor activities, and read storybooks rather than e-books still reside in our classrooms. There are also families who do live in low socioeconomic climates that cannot afford such luxuries.
In the article ‘Are digital natives a myth or reality?’ (Margaryan & Littlejohn, 2008), “Hulme & Traxler (2005) suggest that that there are mismatches in the learning processes involved in classroom settings and social situations, as these processes are often based around different models of learning.” This statement identifies the differences in students’ learning through different contexts. The article also suggests that learners engage in multimodal technology outside of the classroom, and whilst in school they are required to participate in a pedagogical regime without such exposure to ICTs.
After reflecting upon these readings I had very mixed emotions about Prensky’s “engage or enrage” argument. I believe that without scaffolded learning experiences that offer students a variety of different tools, learning outcomes may not be achieved. As learning managers, we aspire to create meaningful learning experiences that engage the learner and stimulate higher order thinking. Without embracing ICTs this may not be achieved for some students. However I do not believe that this would be correct for every child in our classrooms. We need to cater for each student and their learning style. We do not need to use technology as tools to fill in time, or to reduce our time spent planning. Rather we need to spend more time creating new and innovative ways we can use technology to engage our learners, whilst incorporating learning without the use of ICTs.